Tuesday, May 11, 2010

The Essential Guide to Flash Games

The Essential Guide to Flash Games
Building Interactive Entertainment with ActionScript 3.0



Contents at a Glance
About the Authors
About the Technical Reviewer
Acknowledgments
Preface
Layout Conventions
Part 1: The Basic Game Framework
Chapter 1: The Second Game Theory
Chapter 2: Creating an AS3 Game Framework
Chapter 3: Creating Super Click
Part 2: Building Games
Chapter 4: Laying the Groundwork for Flak Cannon
Chapter 5: Building the Flak Cannon Game Loop
Chapter 6: Laying the Groundwork for No Tanks!
Chapter 7: Creating the Full No Tanks! Game
Chapter 8: Creating the Color Drop Casual Puzzle Game
Chapter 9: Creating the Dice Battle Puzzle Game
Chapter 10: Blit Scrolling in a Tile-Based World
Chapter 11: Creating an Optimized Post-Retro Game
Chapter 12: Creating a Viral Game: Tunnel Panic
Index

Download this book from any of the links
The Essential Guide to Flash Games
The Essential Guide to Flash Games
The Essential Guide to Flash Games

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