Wednesday, May 12, 2010
Bruce Lee Fighting Method Volume 4
You can download this book from any of the links below
Bruce Lee Fighting Method Volume 4
Bruce Lee Fighting Method Volume 4
Bruce Lee Fighting Method Volume 4
Bruce Lee Fighting Method Volume 3
You can download this book from any of the links below
Bruce Lee Fighting Method Volume 3
Bruce Lee Fighting Method Volume 3
Bruce Lee Fighting Method Volume 3
Bruce Lee Fighting Method Volume 2
You can download this book from any of the links below
Bruce Lee Fighting Method Volume 2
Bruce Lee Fighting Method Volume 2
Bruce Lee Fighting Method Volume 2
Bruce Lee Fighting Method Volume 1
You can download this book from any of the links below
Bruce Lee Fighting Method Volume 1
Bruce Lee Fighting Method Volume 1
Bruce Lee Fighting Method Volume 1
Programming in Python 3
Programming in Python 3
A Complete Introduction to the Python Language
Second Edition
Mark Summerfield
Upper Saddle River,NJ · Boston · Indianapolis · San Francisco
p New York · Toronto · Montreal · London · Munich · Paris · Madrid p
Capetown · Sydney · Tokyo · Singapore · Mexico City
Contents at a Glance
List of Tables
Introduction
Chapter 1. Rapid Introduction to Procedural Programming
Chapter 2. Data Types
Chapter 3. Collection Data Types
Chapter 4. Control Structures and Functions
Chapter 5. Modules
Chapter 6. Object-Oriented Programming
Chapter 7. File Handling
Chapter 8. Advanced Programming Techniques
Chapter 9. Debugging, Testing, and Profiling
Chapter 10. Processes and Threading
Chapter 11. Networking
Chapter 12. Database Programming
Chapter 13. Regular Expressions
Chapter 14. Introduction to Parsing
Chapter 15. Introduction to GUI Programming
Epilogue
Selected Bibliography
Index
You can download this book from any of the links below
Programming in Python 3
Programming in Python 3
Programming in Python 3
A Complete Introduction to the Python Language
Second Edition
Mark Summerfield
Upper Saddle River,NJ · Boston · Indianapolis · San Francisco
p New York · Toronto · Montreal · London · Munich · Paris · Madrid p
Capetown · Sydney · Tokyo · Singapore · Mexico City
Contents at a Glance
List of Tables
Introduction
Chapter 1. Rapid Introduction to Procedural Programming
Chapter 2. Data Types
Chapter 3. Collection Data Types
Chapter 4. Control Structures and Functions
Chapter 5. Modules
Chapter 6. Object-Oriented Programming
Chapter 7. File Handling
Chapter 8. Advanced Programming Techniques
Chapter 9. Debugging, Testing, and Profiling
Chapter 10. Processes and Threading
Chapter 11. Networking
Chapter 12. Database Programming
Chapter 13. Regular Expressions
Chapter 14. Introduction to Parsing
Chapter 15. Introduction to GUI Programming
Epilogue
Selected Bibliography
Index
You can download this book from any of the links below
Programming in Python 3
Programming in Python 3
Programming in Python 3
Tuesday, May 11, 2010
Design Concepts in Programming Languages
Brief Contents
Preface xix
Acknowledgments xxi
I Foundations
1 Introduction
2 Syntax
3 Operational Semantics
4 Denotational Semantics
5 Fixed Points
II Dynamic Semantics
6 FL: A Functional Language
7 Naming
8 State
9 Control
10 Data
III Static Semantics
11 Simple Types
12 Polymorphism and Higher-order Types
13 Type Reconstruction
14 Abstract Types
15 Modules
16 Effects Describe Program Behavior
IV Pragmatics
17 Compilation
18 Garbage Collection
A A Metalanguage
B Our Pedagogical Languages
References
Index
You can download this book from any of the following links
Design Concepts in Programming Languages
Design Concepts in Programming Languages
Design Concepts in Programming Languages
The Essential Guide to Flash Games
The Essential Guide to Flash Games
Building Interactive Entertainment with ActionScript 3.0
Contents at a Glance
About the Authors
About the Technical Reviewer
Acknowledgments
Preface
Layout Conventions
Part 1: The Basic Game Framework
Chapter 1: The Second Game Theory
Chapter 2: Creating an AS3 Game Framework
Chapter 3: Creating Super Click
Part 2: Building Games
Chapter 4: Laying the Groundwork for Flak Cannon
Chapter 5: Building the Flak Cannon Game Loop
Chapter 6: Laying the Groundwork for No Tanks!
Chapter 7: Creating the Full No Tanks! Game
Chapter 8: Creating the Color Drop Casual Puzzle Game
Chapter 9: Creating the Dice Battle Puzzle Game
Chapter 10: Blit Scrolling in a Tile-Based World
Chapter 11: Creating an Optimized Post-Retro Game
Chapter 12: Creating a Viral Game: Tunnel Panic
Index
Download this book from any of the links
The Essential Guide to Flash Games
The Essential Guide to Flash Games
The Essential Guide to Flash Games
Building Interactive Entertainment with ActionScript 3.0
Contents at a Glance
About the Authors
About the Technical Reviewer
Acknowledgments
Preface
Layout Conventions
Part 1: The Basic Game Framework
Chapter 1: The Second Game Theory
Chapter 2: Creating an AS3 Game Framework
Chapter 3: Creating Super Click
Part 2: Building Games
Chapter 4: Laying the Groundwork for Flak Cannon
Chapter 5: Building the Flak Cannon Game Loop
Chapter 6: Laying the Groundwork for No Tanks!
Chapter 7: Creating the Full No Tanks! Game
Chapter 8: Creating the Color Drop Casual Puzzle Game
Chapter 9: Creating the Dice Battle Puzzle Game
Chapter 10: Blit Scrolling in a Tile-Based World
Chapter 11: Creating an Optimized Post-Retro Game
Chapter 12: Creating a Viral Game: Tunnel Panic
Index
Download this book from any of the links
The Essential Guide to Flash Games
The Essential Guide to Flash Games
The Essential Guide to Flash Games
Pattern Recognition 4th Edition
Pattern Recognition is a very good book and worth of reading. You can download the book from this link Download Pattern Recognition 4th Edition
or Download Pattern Recognition 4th Edition
or Download Pattern Recognition 4th Edition
or Download Pattern Recognition 4th Edition
or Download Pattern Recognition 4th Edition
Monday, May 10, 2010
What is this all about?
The main reason that I have created this blog is to share my book collection with others. During my college days and while working in organizations I have collected many good books. Now it is the time to pay it back to the community. Though I do not know how many people will become helpful by this, but I will try to make as many as I can.
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