The Essential Guide to Flash Games
Building Interactive Entertainment with ActionScript 3.0
Contents at a Glance
About the Authors
About the Technical Reviewer
Acknowledgments
Preface
Layout Conventions
Part 1: The Basic Game Framework
Chapter 1: The Second Game Theory
Chapter 2: Creating an AS3 Game Framework
Chapter 3: Creating Super Click
Part 2: Building Games
Chapter 4: Laying the Groundwork for Flak Cannon
Chapter 5: Building the Flak Cannon Game Loop
Chapter 6: Laying the Groundwork for No Tanks!
Chapter 7: Creating the Full No Tanks! Game
Chapter 8: Creating the Color Drop Casual Puzzle Game
Chapter 9: Creating the Dice Battle Puzzle Game
Chapter 10: Blit Scrolling in a Tile-Based World
Chapter 11: Creating an Optimized Post-Retro Game
Chapter 12: Creating a Viral Game: Tunnel Panic
Index
Download this book from any of the links
The Essential Guide to Flash Games
The Essential Guide to Flash Games
The Essential Guide to Flash Games
Tuesday, May 11, 2010
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment